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House Rules

H it Points Round up of Mean or roll for HP. d6 = 4 d8 = 5 d10 = 6 d12 = 7 Combat The house rules used for combat include the following: Flanking Flanking is 3v1 where the 3 are only engaging 1 enemy target this gives advantage. Massive Damage Massive damage only applies after level 3 Injury/Dropping to 0 HP Dropping to 0HP gains a point of fatigue . The Bloodied term is in use, it means the target is below 50% HP. Cones Token method will be used for cone effects. Potion Use Drinking a potion is a bonus action . Feeding a potion to an unconscious character is a standard action . Large Weapons You can use over-sized weapons up to 1 size larger than yourself at disadvantage . Large weapons deal +1d4 damage Huge +2d4 damage Gargantuan +4d4 (as in we will use the enlarge spell version not the monster creation version as enlarge is for players not monsters) Fatigue Fatigue is like exhaustion and stacks with it, however all fatigue points are lost on long rest. Resting A Short Rest is 20 ...